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Ron Ridley Auto Care Mall

Your name is Jeff Slater and following your sister's (a member of the G-Police) mysterious death have joined the Government Police (G-Police) in an effort to find the truth. As a member of the G-Police it's your responsibility to maintain and enforce law and order in the futuristic world of Callisto.

- Jumping head first into GP's missions will definitely lead to early frustrations, due to the touchy controls of your chopper. Your training missions will be greatly appreciated to familiarize yourself with your DASA - Kamov AG60 HAVOC's maneuverablilty and other capabilities, but even with the practice, you will soon come to realize that in the future, rotorless, jet propelled helecopters just don't handle that well (the most discouraging aspect of the game.) There are 35 missions for you to complete that included everything from inspecting suspicious vehicles to destroying air and ground targets to protecting the president's vehicle from attack to to following felons to their hideouts leading to all out raids. Thus, you don't have to worry about being bored by the same ol' missions everytime. Also, there are secondary objectives you can try to accomplish to add even more flavor to each mission, although you only have to complete the primary objective to be able to advance to the next mission. That is another thing that I didn't really like about the game was the fact that you cannot advance (to the next mission) unless you complete the current mission you are on, unless of course you know the cheats.

Your HAVOC can be equipped with a 13 various firearms including your typical rockets, bombs of varying destruction capabilities, lock-on missles, and cannons that you would find in most airborne attack simulators, but there are also some more unique weapons like plazma launchers, electronic pulse paralyzers and lasers which are more suited to the futuristic side of the game. Another neat idea for a weapons is the ground unit deployment beacon which you fire to bring in the ground backup. There are many different views available to you as well, which is nice, although the only practical one is the view from inside the cockpit. Inside the cockpit, you radar take a bit to get used to but after a little practice, you have no problem decifering whether your enemies above or below you.

One element of control that would have made the tactical manouvering of your HAVOC easier would be if you have strife option (being able to move horizontally without turning). It would have been cool to be able to pop out from behind a building, fire off a few missles and then dodge back behind the building for cover. And I'm sure that if the Playstation controller had more buttons, this would have been made possible.

The environment that you navigate through whether it be while protecting a ground team or just going on a seek and destroy mission was extremely well done. Everything from the civilian vehicles going about their business (it's always fun wreaking havoc on innocent civilians) to the bridges and skyscrapers to the stop lights all make for a very realistic and immersive gaming experience. Also scattered throughout the cityscape are real advertisement billboards, which for some reason are always associated with futuristic, technologically advanced civilizations.


- What can I say, this is a Psygnosis game and anyone who has ever had any experience with Psygnosis knows that they pull out all the stops when it comes to their graphics. Even the simple, normally overlooked aspects, such as the used ammunition casings flowing out of your cannon or the shadow of your HAVOC on the buildings below are all included. The explosions are, I think, the most impressive aspect of the game, especially the ground ones. After destroying a gound target you can actually see the shockwaves of the blast radiating out from the center. And there's nothing more satisfying than watching the flaming wreck of another enemy craft plummeting to the ground or the side of a building in a trail of smoke and exploding on impact after a grueling battle. All of that combined with incredible FMV (full motion video) throught the game, 10+ minutes of it just in the intro introducing you to the history of the 21st century and the background on you, your sister's death and the G-Police, make this game graphically stimulating.

- The sound effects are also all very well done. And if hooked up to a stereo, the Dolby Surround Sound will make the hairs on the back of your neck stand on end. The real voices of your wingmen and the transmissions from your dispatch both warning you of approaching danger and barking instructions depending on you progress really add to the whole experience. The in-game music is good as well, completing the mood.
Replay Value:
- Unfortunately, the difficulty of the game mostly due to the control problems and the linear aspect of the missions (the whole not being able to continue on a failed mission) make the replay value kinda low. But still, with the aid of a few cheats, a little patience and a lot of practicing, G-Police's 32 missions will keep you busy for quite some time.

Overall Comments: - If you enjoy a challenge, G-Police is the game for you. However, if you are one who is easily frustrated and can't hit the broad side of a skyscraper with a lock-on missile, you might want to just rent this one. Don't get me wrong though, G-Police is an exciting, realistic, extensive game that will keep you glued to your control pad, and should be given a test drive by all gamers alike.

Review ID Number: 504
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Review Date: 2001-04-19
Reviewer: Shawn Sardy
Rating: 7 out of 10
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